A hero gets boxed in by traps in every level of Rescue Hero, and pulling the wrong pin first usually means a boulder, blade, or cage ends the run before it starts. The trick is reading the whole setup before you touch anything — which pin frees a path and which one drops a hazard right on the hero's head isn't always obvious at a glance, and some layouts hide the real danger behind a pin that looks perfectly safe. Puzzles build in complexity as you go, so what starts as a one-pin fix in early levels turns into a short sequence you have to plan out several steps ahead. Get the order right and you watch the board clear itself, obstacle by obstacle, until the hero reaches whoever needs rescuing that round.
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