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Each level hands you a small toolkit — dynamite to clear a blocked path, rope to bridge a gap, a propeller to carry something through the air — and an object that needs to get from one side of the screen to the other. Physics decides whether your placement actually works, so a rope tied at the wrong angle or a propeller aimed a few degrees off sends things the wrong way. It rewards testing an idea and adjusting rather than solving the whole level in your head first.
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