FreeCell for October 6, 2026
Board controls: arrow keys move between columns, Enter picks up a card and puts it down, pressing Enter again on the same column takes one more card with it, F sends the card under the cursor to its foundation, C puts it in a free cell, Escape puts the cards back.
Can this deal be won?
Can you beat our solver?
Daily FreeCell solitaire deals all 52 cards face up into eight columns, and everyone gets the same deal today. Nothing is hidden and nothing is left to luck: four free cells in the top left hold one card each while you dig, and the four foundations in the top right take each suit from ace to king. Win by getting all 52 cards home.
Before it went live, our solver won this deal and the win was replayed move by move, so a way through always exists. Undo and redo have no limit, Hint looks for a winning line from where you stand and shows its next move, and Solvable? tells you how many moves the solver needed. Win it today to start or extend your streak. The calendar keeps every past day, and New deal hands you a random checked deal, Easy, Medium or Hard.
How to play FreeCell
- The goal is to move all 52 cards to the four foundations, one per suit, from ace up to king.
- All cards start face up in eight columns: seven cards in each of the first four, six in the other four.
- In the columns, put a card on a card one rank higher and of the other color: a red 6 on a black 7.
- Each of the four free cells holds any one card. Use them to set cards aside, then bring them back.
- An empty column takes any card or any stack in order, not only a king.
- You can move a stack in order as one, if it is short enough: one card more than your empty free cells, doubled for every empty column you are not moving into.
- Click a card to send it where it fits best: home first, then onto a column, then into a free cell. Or drag it where you want it.
- When every column runs down in order, Finish sends the rest home. The footer keeps your time and moves; your score is moves plus seconds, so lower is better.
FreeCell, Baker's Game or Eight Off?
Start with FreeCell. It is the version that came with Windows from 1991, and the color rule gives every card two possible places in the columns: a red 6 can go on either black 7.
It is also the one you can nearly always win. Our solver won 4,000 of 4,014 random deals, so a loss here is a line that went wrong, and Undo can take you back to where it did. When that feels routine, Baker's Game takes away the second place.
FreeCell tips
- Look before you move. Every card is face up, so find the aces and twos and count what sits on top of them before your first move.
- Free cells are for passing through, not for storage. Every card you leave in a cell halves the stack you can move.
- An empty column is worth two free cells for moving stacks. Empty one early, and do not fill it with a single card you could have put in a cell.
- Put low cards home as soon as nothing in the columns needs them.
Frequently asked questions
Is every FreeCell deal winnable?
Nearly. In the classic numbered deals only a handful are known to be impossible, deal 11982 the first of them. Here you never meet one: our solver won 4,000 of 4,014 random deals, and the daily deal and every New deal come from those it won.
How many cards can I move at once?
One more than your empty free cells, doubled for every empty column the stack is not going into. With two empty cells and one empty column, that is six cards.
Can I play a day I missed?
Yes. The calendar keeps every past day for FreeCell, Baker's Game and Eight Off, with the same deal it had on its day. Only a deal won on its own day counts toward your streak.
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