Daily Spider Solitaire 2 Suits
Board controls: arrow keys move between columns, Enter picks up a card and puts it down, pressing Enter again on the same column takes one more card with it, D deals from the stock, Escape puts the cards back.
Can this Spider deal be won?
Can you beat our solver?
Spider Solitaire with two suits mixes spades and hearts across 104 cards. You can still put any card on one a rank higher, a 7 of hearts on an 8 of spades, but only a run in one suit moves as a block, and only a king-to-ace run in one suit leaves the table. Every mixed join you make is one you will have to take apart later. That trade is the whole game at this level.
Today's deal is the same for everyone and was won by our solver before it went live, so it can be won. Undo and hints are unlimited, a win today counts toward your two-suit streak, and every earlier day is waiting in the calendar.
How to play Spider Solitaire
- The goal is to clear the table: build eight runs from king down to ace, each in one suit. A finished run leaves by itself and the card under it turns up.
- The deal puts 54 cards in ten columns, six in each of the first four and five in the rest, with only the top card face up. The other 50 wait in the stock.
- Put any card on a card one rank higher, whatever its suit. Nothing goes on an ace.
- Cards move together only as a run in one suit. A run in mixed suits has to come apart card by card.
- An empty column takes any card or run, not just a king.
- Click the stock to deal one card onto every column, five times in all. You can deal even while a column is empty; the empty column gets a card like the rest.
- Click a card to send it, with the run on top of it, where it fits best, onto the same suit if it can. Or drag it where you want it.
- The footer keeps your time, your moves and the deals left. Your score is moves plus seconds, so lower is better.
One, two or four suits?
Two suits sits between the two other levels. One suit forgives a careless join, because every run is a spade run; four suits rarely lets you build a long run at all. Here you can build long runs, but only if you keep the hearts and spades apart.
Our solver won 4,000 of 4,013 random two-suit deals, so a two-suit loss is nearly always a line that went wrong, and Undo can take you back to where it did.
Playing two suits well
- When two cards of the right rank are free, build on the one in the same suit: the 6 of hearts on the 7 of hearts, not on the 7 of spades. A click already prefers it; when you drag, the choice is yours.
- A mixed join is a loan. Make one when it turns a card, but plan to break it before the next deal buries it.
- An empty column is where mixed runs get sorted: park the top part there, move the cards under it, and bring it back in order.
Frequently asked questions
Why won't my cards move together?
Only a run in one suit moves as a block. A 7 of hearts on an 8 of spades is allowed, but the two then have to be moved one at a time.
How hard is two-suit Spider?
Much harder than one suit and far easier than four. With every card known our solver won 4,000 of 4,013 random two-suit deals; a person playing without seeing the face-down cards wins far fewer. Every deal served here is one the solver won.
Can I deal from the stock when a column is empty?
Yes. Many versions refuse a deal while any column is empty. This one deals anyway, one card onto every column, the empty one included.
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